Hearth and Hamlet Quests: All 33 Main Story Steps
Hearth and Hamlet quests span 33 main story steps. The demo opens quests 1 to 11, ending at 400 population; the rest are full-game and later-game data.
The Hearth and Hamlet quest system is a single 33-step main story line, but the free demo only opens the first 11 quests. Everything from quest 12 onward exists in the build 0.80 game files as later-game data and is not playable in Demo v1.0.46.
The short answer
- There are 33 main quests in the build 0.80 data
- The demo (v1.0.46) enables only quests 1 through 11
- Demo quests run from Set Up Camp to Reach 400 Population
- Quest 12 is the “obtain the full version” wall that ends the demo
- Quests 27–33 exist in the files but lack localized text (partial source)
How the quest sequence works
The main quests follow your settlement’s growth from a single camp to a defended, trading kingdom. Most early quests are gated by population or building levels rather than a single click: for example, Set Up Camp completes at town square level 2, and the town-square quest requires both 100 population and town square level 6. Each step asks you to push the town one stage further.
The Steam Next Fest patch notes confirm that the v1.0.46 demo added “1 additional main story quest” alongside first-time access to Gold. In the mined data that quest is Quest 10, the gold-across-the-river demand, which explains why older demo builds ended earlier than the current one.
The 11 demo quests (1–11)
These are the quests you can actually complete in Demo v1.0.46. The completion conditions come from the build 0.80 data, which matches the demo’s enabled set.
| # | Quest | Completion condition |
|---|---|---|
| 1 | Set Up Camp | Town square level at least 2 |
| 2 | Improve Your Campsite | Town square level at least 3 |
| 3 | Gather Food and Expand Your Camp | Town square level at least 4 |
| 4 | Build a Fisherman’s and Woodcutter’s Hut | Fishing level 2 and lumber level 2 |
| 5 | Reach 50 Population | Population at least 50 |
| 6 | Build the Town Square and Reach 100 Population | Population 100 and town square level 6 |
| 7 | Reach 200 Population | Population at least 200 |
| 8 | Build a Guardhouse and Train 5 Guards | At least 5 soldiers |
| 9 | Defend Your Village | Battle-triggered, no automatic condition |
| 10 | Pay the Soldiers’ Demands (acquire gold across the river) | Story-triggered, no automatic condition |
| 11 | Reach 400 Population | Population at least 400 |
Quest 9 is the first goblin raid and introduces the defense system, and Quest 10 sends you across the river for Gold after Ashenholt soldiers arrive demanding taxes. Those two quests are where the demo shifts from pure growth into combat and economy, which you can read about in the raids reference.
Quest 12 and the demo wall
Quest 12 is titled “Obtain the Full Version of Hearth and Hamlet.” Its text thanks you for playing and asks you to wishlist the game, which makes it the explicit end of the demo rather than a content beat. After the demo reaches 400 population and clears the gold demand, the story simply stops and points you to the full release.
Later-game quests (13–26)
These quests are present in the build 0.80 data as later-game content. They sketch the full-game arc from walled defense to a kingdom that defies the Ashenholt army.
| # | Quest | Completion condition |
|---|---|---|
| 13 | Build Northern and Southern Walls | North and south wall level 2 |
| 14 | Pay Ashenholt’s demands | Story-triggered |
| 15 | Trade with Distant Settlements | Story-triggered |
| 16 | Build an Academy and Research Blueprints | Purchase Advanced Building Design |
| 17 | Pay Ashenholt’s demands (again) | Story-triggered |
| 18 | Upgrade to Stone Walls | North and south wall level 4 |
| 19 | Recruit a Wizard from the settlement | Story-triggered |
| 20 | Begin the ongoing food trade with the settlement | Story-triggered |
| 21 | Build the Witch’s Mire in the Swamp | Swamp level at least 3 |
| 22 | Build a wizard tower | Magic level at least 3 |
| 23 | Reach 1200 Population | Population at least 1200 |
| 24 | Recruit a total of 100 Soldiers | At least 100 soldiers |
| 25 | Defeat the Ashenholt Army | Battle-triggered |
| 26 | Build a keep | Population at least 2000 |
The late sequence tells a coherent story: wall off the town, survive repeated Ashenholt tax demands, unlock trade and magic, grow past a thousand people, then muster an army large enough to refuse the old kingdom. Quests 20 through 22 are where magic enters the main line, gated behind a wizard, a swamp ritual, and a wizard tower.
Partial-source quests (27–33)
Quests 27 through 33 are defined in the extracted package, but their localized objectives and descriptions are missing, so the database marks them as partial source. Only their completion conditions survive.
| # | Completion condition |
|---|---|
| 27 | Purchase Sacred Ground |
| 28 | At least 150 soldiers |
| 29 | Keep level at least 4 |
| 30 | Church level at least 4 |
| 31 | Town guards level 4 and at least 300 soldiers |
| 32 | Keep level at least 5 |
| 33 | Story-triggered, no automatic condition |
Because the text for these is absent, treat their names and narrative as to be confirmed even though the conditions are recoverable. The final quest ends the line with a story trigger and no automatic completion, which suggests a closing cutscene or reveal rather than a numeric target.
The video above walks the demo’s quest line in order, from Set Up Camp through the gold demand to the “obtain the full version” screen.
Demo vs full-game quests
The key version distinction is simple: quests 1–11 are enabled and playable in Demo v1.0.46, while quests 12–33 are later-game or partial-source data from build 0.80 that is not claimed as final. Do not read the later conditions as confirmed release content — they are a preview of the intended shape of the story, and the full game may reorder, rename, or retune them.
Use the beginner guide to clear the opening quests efficiently, and check the mechanics reference for the population, housing, and battle rules that the quest conditions rely on.
Sources: Steam Next Fest patch notes · Hearth and Hamlet game database — quests · game database — quest 10