Wiki Database
Resources, buildings, research, policies, trade, workers, raids, magic, quests, and mechanics explained.
Core Systems & Progression
4Understand the main rules, buildings, research path, and story progression.
Core Mechanics & Formulas
Building costs, worker tiers, population growth, trade, expeditions, and battle formulas.
Buildings & Upgrade Tiers
All 28 building chains, upgrade tiers, availability, and settlement roles.
Research Tree & Upgrades
All 306 upgrades, build-enabled options, research branches, and Advisor unlocks.
Main Story Quests
All 33 story steps, demo objectives, progression requirements, and later-game milestones.
Resources & Economy
6Gather, spend, and trade the materials that keep your settlement growing.
Resource Overview
Roles, sources, trade values, and uses for Food, Wood, Stone, Gold, Iron, and Magic.
Food & Population Growth
Food sources, starvation penalties, worker supply, and population growth.
Wood: Gathering & Uses
Manual gathering, Lumber Camp workers, construction uses, and base trade value.
Stone: Quarry & Uses
Quarry workers, construction costs, research uses, and base trade value.
Gold: Income & Uses
Gold unlock timing, base trade value, income sources, and major expenses.
Trade Routes & Multipliers
Eight destinations, travel times, cargo choices, and resource value multipliers.
Population & Governance
6Manage workers, growth, happiness, laws, and taxation.
Workers & Population Tiers
Population tiers, worker ratios, production roles, and assignment strategy.
Worker Allocation Strategy
A repeatable method for fixing production bottlenecks without destabilising Food.
Population Growth & Housing
Food security, happiness, housing limits, and faster settlement growth.
Happiness & Production Bonuses
Production modifiers, morale sources, tax penalties, raids, and stacking bonuses.
Policies, Laws & Effects
All 15 laws covering taxes, welfare, immigration, and foreign policy.
Tax Rates & Gold Income
Low, Medium, and High tax rates, Tithes, happiness costs, and Gold returns.
Combat & Defense
3Prepare soldiers and fortifications for raids and enemy attacks.
Defense: Soldiers, Guards & Walls
Recruit soldiers, train guards, research upgrades, and prepare defensive walls.
Raids & Battle Preparation
Raid timing, soldiers, guards, walls, battle preparation, and enemy threats.
Enemy List & Stats
Stats, speed, defence, difficulty, and tactics for all 12 enemy types.
Magic & Alchemy
2Explore late-game spells, towers, potions, and Alchemist systems.